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Sunday, November 29, 2015

Why my K-2 students will be using Scratchjr during the Hour of Code month

There are plenty of wonderful coding apps and websites out there for elementary school students. Common sense media has a great list for students ranging from 5+ to 15+ on their website. Code.org has excellent resources for introducing both plugged and unplugged coding activities, and taps into student interest with Minecraft and Star Wars themed tutorials with their Hour of Code. With all the choices out there, it can be overwhelming to pick a programming language or tutorial to begin with. What is best for you and your students depends on your own unique needs and goals. For our library learning commons, that means we will be introducing the free app Scratchjr to our K-2 students.  Here's why:



Scratchjr goes beyond introducing the concepts of coding to early readers, by empowering students to share their learning, and create and publish their own interactive multimedia projects.


My after school K-2 Code Club students creating their own games and videos with Scratchjr


Unlike some of the other drag-and-drop block coding apps and websites designed for K-2 students, Scratchjr really does require some pre-teaching and direct instruction before the students can run with it. However, once the students understand the basic concepts and become familiar with the graphical programming blocks, they become empowered to create and express themselves. The opportunities to tie Scratchjr into the general curriculum and Common Core are endless.  

Jacob Lee (@TeachingJake), a first grade teacher, has posted some amazing Scratchjr videos designed by his students, in which they use their knowledge of programming to tell personal narratives, and even share their understanding of math and science concepts.


Jacob Lee's 1st grade students sharing their understanding of subtraction


With Scratchjr, you are really hitting the top of both the Bloom's pyramid and the SAMR model:




I have not yet introduced Scratchjr to my library students, however I have been running an 8 week after school session on Scratchjr with our K-2 students.  During just 8 1-hour courses, our students were able to learn about and use almost every programming block. During this after school club of mixed grades, students were tasked to create their own interactive games and videos. Here are some examples of our students' work:

A Code Club student codes his own version of "Crossy Road"


A Code Club student codes a race

For teachers looking to get started with Scratchjr, I recommend the following resources:

Start unplugged with printed (or projected) scratch motion blocks.  We had the students work in groups to program their friends' movements using printed cards with Scratchjr graphical blocks. We also used these blocks on the SMART Board for a teacher led "Programmer Says" Simon says game at the start of each class.  We often introduced a new block of code to the class this way.  

Our Code Club students programming their friends with Scratchjr cards

If you are pressed for time and cannot follow the extensive Scratchjr curricula, I recommend using their activities  as a quick way of introducing new concepts in Scratchjr.  We often began our classes with a new activity from this page, having the students follow along and replicate the same code on their iPads. This was sometimes a challenge as the Kindergarten students often needed more guidance than the 2nd graders. I had a co-teacher for this class, and typically one of us would instruct in front of the class, while the other assisted students in need. Afterwards, the students were challenged to use the new concepts to design their own original video or games.

Our code club students following along on a whole-class activity


Having taught the original web-based Scratch program to students in upper elementary and middle school, I was incredibly impressed by the Scrathjr spin-off for the younger users. We will be introducing Scratchjr to our K-2 library students this December, and plan to challenge students to share and express their learning in creative and new ways.  More posts and updates on our journey with Scratchjr to follow!




Sunday, November 15, 2015

Break down the four walls in the library!

This week I took the first step along my journey of breaking down the fall walls in the library. One of my top goals for my first year as a K-2 library media specialist was to harness the power of social media to add audience and purpose to my students' experience in the library. While at ISTE this summer in Philadelphia, I met library media specialists who regularly used Skype and Twitter with their students to connect with authors, other classrooms, teachers, and audiences around the globe. They broke down the 4 walls of the classroom, and little by little I hope to do the same.


My students video conferencing with 8th grade students in district


I figured the best way to begin this journey was to start locally within our own school district. Having taught 8th grade social studies for the past 9 years, I had a long history of working on interdisciplinary projects with other 8th grade teachers. Just because I moved to the K-2 school didn't mean that this collaboration with my old colleagues had to end. One 8th grade language arts teacher and I decided to continue this collaboration. Her 8th grade students created their own picture books using the website pixton.  Their picture books were inspired adaptations of the young adult literature novels that they were reading in class.  Through the FaceTime app on the iPad (which we mirrored on the SMART Board with an Apple TV), her 8th grade students read their stories to my K-2 library classes.  At the end of their stories, they asked the K-2 students questions about the reading, and engaged in a discussion with them. This experience seemed particularly meaningful for both cohorts, as it added an audience and a purpose to the work being done. My K-2 students are currently thinking of projects that they want to create and share back to the 8th graders.

In addition to video conferencing with the 8th grade students in district, we also moved a little closer to breaking down the 4 walls thanks to a wonderful opportunity provided by @MrSchuReads. I had the great pleasure of meeting John Schumacher in our own library when we met with a Scholastic team to plan our book fair. I had already begun following John on Twitter, and was thrilled to be able to show him around our library. We spoke after the meeting, sharing the new experiences that this year was providing for each of us - me as a first year library media specialist, and John in his new role as Ambassador of School Libraries for Scholastic. When I saw @MrSchuReads post an offer on Twitter to Skype with a library class each day of November for picture book month, I had to take up this generous offer. It did not disappoint.


We read Mo Willems' new Elephant and Piggie book, I Really Like Slop, with three separate Kindergarten classes that day. The kids loved John's enthusiasm, questions, and book recommendations. I loved being able to see and learn from John's wonderful style of engaging with the students. It was a terrific time, which really demonstrated the power of Skype to break down the 4 walls of the classroom, and open up new opportunities for collaboration and learning.

 This week we took the first steps. I can't wait to see how the adventure continues.